Tuesday, July 26, 2011

The Graxxis Campaign Continues

With the final battle of the campaign drawing near, here is a summary of most of the other battles fought during the Graxxis Campaign:

The Thundering Wolves fight their way into an entrance to the Necron Tomb, set charges that collapses that entrance and crushes scores of Necron (BM: Implacable Advance).

A Necron assault into the city of Karil's Bluff is halted by a counter-attack from the Froststalkers of the Ghost Brigades (CoD: Domination).

The Thundering Wolves perform a surprise attack on an Ork column, throwing back the counter-attack and overrunning the orks (BM: Cut and Run).

Chaos forces succeed in taking a small village outside of the capital city only to be attack and cut down by Necron emerging from the ground (Seize Ground, Pitched Battle).

The Thundering Wolves and Chaos clash in a small agri-village. The wolves retreating after taking severe losses (Spearhead, Annihilation).




Thursday, July 14, 2011

Outpost 26-C

When an unmanned listening post on the east side of Graxxis' mega-continent went quiet, Librarian Argentus believed it was his first chance to engage the Necron he believed were on this planet. Though the attack on the outpost bore no signs of a Necron attack, Commander Leerca allowed him to take a number of first company veterans in a drop assault on the area immediatly to prevent their enemy from escaping. Argentus landed to discover not Necron but Ork looters, pillaging the equipment of the outpost and burning it. The Space Marines took the ork completely by surprise, landing all around them and pouring bolter fire into their ranks. Orks being orks, they were completely unphased by the sudden attack, launching themselves into battle.

Ghost Brigades vs. WAAGH! Wurrgrod
1500 Points, Surprise Attack (Battle Mission)
Battle Report Writer: Bobby

Before I begin the report, let me say this was the first battle of the campaign, and one of the bloodiest. The score came down to the wire and almost nothing was left on the field. That being said, here's the break down of the game:
As per the mission special rules, every Space Marine unit deep struck, and by chance I had chosen to use my new all-deep striking list. I knew Shaun's counter attack was going to hit me hard, so I set about making sure there wouldn't be much to counter attack me with, cutting down about 30 boyz, a couple lootas and destroying a trukk. My vanguard veterans ambushed the burnas coming out of the trukk, cutting them down to a man.

The Ork Deployment

Space Marines Deep Strike around the orks

As I expected, Shaun's counter attack hit me hard, killing my vanguard veterans, an entire squad of tactical marines, and 2 terminators. I took minor solace in my ironclad dreadnought's victory over his killa kanz, destroying both of them before they could attack.
The battle then quickly devolved into a close combat slaughter, with all of his units piling in on top of mine. When the dust settled my left flank was gone, having lost all of my tactical terminators and tactical marines on that side, even my ironclad (who took Shaun's warboss with him). The right flank was mine though, with my assault terminators butchering a squad of warbikers and tigirius and his tactical squad eliminating a squad of boyz. Now the remainder of both forces converged on the center of the battlefield...

When the dest settled all that was left was a handful of boyz, who were then sent running by my drop pods. But the game ended before they could flee of the board, and so the game came down to kill points:
Final Score: 17-14, Space Marien Victory
Just barely, I had eliminated enough of Shaun's units to win. It was bloody, and an excellent start to the campaign!
Space Marine MVP: Ironclad Dreadnought. My Ironclad Dreadnought took out two killa kanz, a squad of lootas, and Shaun's warboss before finally taking a power klaw from a nob to the face and exploding, taking two more nobz with him!
Ork MVP: Boyz Mobz. Shaun's Mobz did their job of tarpitting most of my guys, and more often overrunning them in combat with their sheer numbers. One squad in particular, the onyl one left on the board at the end of the game, kill 6 terminators, 2 tactical squads and a drop pod.

Sunday, July 10, 2011

The Graxxis Campaign

The Agri-World of Graxxis has remained relatively untouched by the other battles and campaigns on the eastern fringe. This changed when strikes broke out in the larger cities on the planet. As conflicts between local law enforcement and these workers escalated, it appeared there was something more than disgruntled factory workers behind the strikes. As the situation continued to worsen, reinforcements were requested to aid in quelling what was becoming riots and threatened full-scale rebellion.

The Thundering Wolves
Player: Griffin
Commander: Runepriest Darkfur
Having strayed from the line of duty during the Pelorian Massacre, the Thundering Wolves of the Space Wolves Chapter were sent to put down the riots on Graxxis as a disciplinary action. After a few skirmishes, the young runepriest leading the force found that there was something more sinister than strikes driving the rebels on Graxxis: the taint of Chaos.

The Glacian 42nd
Player: Jack
Commander:
When the taint of Chaos was found among the rebels on Graxxis, the Glacian 42nd was rerouted to deploy onto the planet. Renowned for their adaptibility on the battlefield, the Glacians were expected to be able to assist the Thundering Wolves in putting down the rebellion in a matter of days. But as the strength of the worshippers of Chaos grew, they began to call aid from beyond the material realm.

The Krieg 72nd
Player: Justin
Commander:
One of the only Krieg regiments in the history of the Imperium to turn traitor, the Krieg 72nd appeared alongside the Alpha Legion shortly after the arrival of the Glacians on Graxxis. Highly mobile, they proved even a match for the Thundering Wolves at mechanised warfare and fought the Imperial forces to a standstill while the numbers of Chaos worshippers continued to grow.

WAAGH! Wurrgrod
Player: Shaun
Commander: Warboss Wurrgrod
Carried to the planet by the warp, the Goff Warboss Wurrgrod was at first dissapointed to see the world the currents of the warp had taken him to. With many mekboyz and death skulls under his command he had hoped fortune would take him to an industrial world filled with things to loot. He was happily surprised to find a number of armies already doing battle on the planet. Maybe there'd be plenty to loot after all.

The Ghost Brigades
Player: Bobby
Commander: Master Leerca
Carrying refugees from the Ursk evacuation Chapter Master Leerca had hoped the land on Graxxis to restock and quickly move on in pursuit of his previous opponents. Finding the world embattled by Chaos, Captain Raphael insisted on aiding the besieged Imperial forces. Chief Librarian Argentus also claimed that he felt something more than Chaos on this planet, something that would require the Ghost brigades and their particular area of expertise to combat.

The Graxxis Tomb
Player: Lucas
Commander: The Graxxis Lord
As the forces of every army began to mobilize and deploy, one final threat to Graxxis revealed itself. From deep beneath the planet, Necron warriors began to arise, assaulting Imperial, Ork, and Chaos forces indiscriminantly.